Iron Monk
The true veterans of the warrior monk class are known as iron monks. These elites have toughened their skin further, and even learned how to knock projectiles back at their opponents, greatly increasing their utility as front line combatants. And as the iron monks acquire greater experience, some learn how to use the headbutt of their mad monk allies.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending.When using attacks with evasion, this unit gains a 30% bonus to defense up to a maximum of 90%While defending against ranged attacks, this unit deflects all misses back at the target for half damage.This unit continues to hone its skills, even at max level, and has at least one non-default 'after max-level advancement'.
Information
Advances from: | Warrior Monk |
Advances to: | |
Cost: | 57 |
HP: | 56 |
Movement: | 6 |
XP: | 120 |
Level: | 3 |
Alignment: | lawful |
ID | Iron Monk |
Abilities: | steadfast, deflection |
Attacks (damage - count)
fists melee | 7 - 6 impact | evasion |
Resistances
blade | 20% | pierce | 20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 20% | |||
cold | 20% | arcane | 30% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 50% | |
Deep Water | - | 0% | |
Flat | 1 | 60% | |
Forest | 2 | 70% | |
Frozen | 2 | 40% | |
Hills | 2 | 70% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 40% | |
Shallow Water | 2 | 40% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 70% |